Friday, 11 April 2014

CONCEPT DEVELOPMENT FOR THE ROBO AND TECHNICAL MODELING PROBS

CONCEPT DEVELOPMENT - 3D Stage

Here are some concepts that I made over time on the early stages of our robo model. I started off with the Head!

before I forget! this is the arm sketch concept I did to have a little hint of how it would look like!
this is the head concept, using zbrush z topology method. I came up with these head piece consisted of different layers of plating for the head
Modeled a dummy arm for us to brainstorm and improve. It has a slot pack for the gun.

LUKE MADE THE FIRST EVER GUN TRANSFORMATION FOR THIS, here's playblast


WE PROGRESSED on by the doing the different parts, I tried this mechanism in the neck for pistons referencing from Fausto's Robocop Models, check his works they're very awesome!

First of all as a start, I was asked to change the initial head model to actually make the edges flow nicely. Comparing from the old model, the basic head visor is just so rigid with crazy edge flow causing a very bad curvature when smoothed. Therefore as a solution, retopologized it to have a better smoothed surface.
Another comment was that make the neck donut like, like robocop's which is quite contrast to my gear like concept cause I think the gears doesn't suit the model, it's very aggressive and leash like.
 Problem with this head model of mine is that the gaps of the plating are so evident after inspection. So I have to start all over again by choosing another head base mesh from my concept thumbnails.

 LASTLY, for the neck pistons, here's the mechanism I made. In the end we scrapped it too to just two pistons in front, aim constrained to the inner chin piece in which you'll see in the final model!
 the whole big base gear is rotatable, the small piece that holds the piston is rotatable as well and a hinge like bolt for the pistons to swing back and forth whenever the neck is moving.
 
OVERLOOKED PROBLEMS FACED//NOTE: When constraining, dont freeze transform the model as the it takes away the pivot for aiming.
CYLINDERS are CYLINDERS always scale uniformly!


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