Wednesday, 26 March 2014

WEEK 6 ADVANCED BUTLERMECH IDEA

BUTLERMECH PROGRESS:

I came up with another story for our product to work out. This butler is not worth it if all that it can do is just bow and serve. There's like a low amount of motion with it, like for example a scene where this butler can serves you wine, it's very sleek, very elegant on its movements, Total No for that, so I came up with this idea of making it like a bodyguard or your very personal assistant! 
 I made rough sketches and concepts for this idea!
here are some stuffs I did..


THUMBNAIL CONCEPTS FOR THE BUTLER'S HEAD
the head must be fierce, back to cylon like appeal, but this one should show sleekness despite it's forceful nature. Designed to protect you and your household from any danger.
using the newly taught zbrush technique of concept drawing using a plane and activating mirror symmetry
  










 
DIFFERENT SKETCHES OF THE BUTLER CONCEPT I MADE INSPIRED FROM ROBOCOP AND OTHERS

 using robocop template, I made this rough paint overs to give us idea on how this butler should be able to look like with the bow tie and strong stature. These kind of design didn't kind of work cause it looks like a total robocop rip off.
 what's the approach? is it going to be cartoony? or serious? here are some sketches I did for butler where the design speaks for itself, does this butler work in a restaurant serving and at the same time protecting his manager? are we going to compare the old robot model to a new model? it's really complicated cause there's a lot of different point of views that we have to consider.

 initially the advertisement flow is so ambiguous cause we kept on being rejected on a suggested idea of a different point of view and opinion. Somehow Ihave to really narrow this down and push through it cause there's another suggestion of doing a RAPTOR commercial. Weeks are crawling fast and work must start soon!
It was so messed up that I can't even start storyboarding, nobody knows how to start the story , what's going to happen in the 30 secs?

WEEK 5 - FIRST BUTLERMECH IDEOLOGY

INTRODUCING: THE BUTLERMECH

after moving on from the brobot concept, we came up with the butler idea of a robot. A robot that can help do your needs at home.

Target audience is: high class people, rich, businessman


" HIGH CLASS ROBOT BUTLER
For RICH people, a sophisticated product for a sophisticated man

 "Suave, sleek, smooth...." 
SOME POINTS TO CONSIDER:...

Positioning, take a car for example, Volvo chose to say that they are the safest car when all cars are like that too. So there’s like a stand for our product
"All Around...only with a lot more style."

"Well, when ur in advertising, u will still have clients and u still have to please ur client. Your lecturer is your client (owner of the product) and you have to work around the limitations he has set.
U can work on that. Show what your robot can do. Does your dishes, brings u coffee, sets ur appointment, walk your dog...and still look handsomely suave!" -Randy

USP: The ultimate robot that your money can buy

Not only does this robot serve you like a real butler, it also is your personal bodyguard. So why walk with fear on the streets? And always hide when our robot can protect you! He can assist you in anything you require and at the same time, your safety is your "priority!"

WE tried to go for it presenting the ideas roughly.. i made some different designs for it


  these robot designs are inspired from a cylon. Here are some references 

WHAT WORKED? Well the robot design is very sleek, very handsome and suave and simplistic. The main point is that the design must have that luxurious and classical
appeal.

WHAT DIDN'T? The robot design is too aggressive for a butler. We considered the Cylon red laser eye that goes hither and thither but it looks so murderous. My idea was so contradicted for a design cause I really want to have something with some awesomeness in it, something that's worth doing for the next few weeks...


WE PRESENTED THE IDEA BUT WE didn't make it, so I have to constantly fight for the Butler maybe in a different approach or ideology. 

BUTLER FOR? RICH PEOPLE? I cannot go General Public, we tried to but it's a huge controversy whether or not are they going to afford it or what?
Why would people of middle level buy this robot? how are we going to approach the commercial? what's the usp? what's the twist? is it technically possible?

We really have to work around the designated standard before us..

If not we have to make the commercial so straightforward without a wow factor. THIS IS BORING.. therefore the next few days I progressed on my idea to further push this ROBOT to a yes!

Monday, 24 March 2014

WEEK 3 TECHNICAL PRODUCTION JOURNAL

Scifi Product/Robot/Mecha Concept Design and Idea Evolution

WEEK 3

Continuation of the last two weeks, here's initially a brainstorming idea process that we had before we went for sci fi.
We procured more ideas that came in. Examples of which is A glove that heals an object. Like whenever you wear it and touched something like a rusty spoon, it will come back good as new, more like a factory reset in computer terms. Refer to the designs I made at the last post for visual references. Next is an idea of mine which was also at that product sheet, It's called 'PortaOcculus' what it does is that it brings you to virtual reality when you wear it but cause disturbances around you cause you'll go nuts touching here and there. I made a rough story board for it

The story is all about a kid already wearing it, started off running in an alleyway. When He reached the road, xwings starts flying or whatever spaceships and started chasing the people off. So he ran with the crowd encountering different dangers. Then he got cornered by a trooper. He realized he's got a light saber and started chopping him off, then the camera cuts to him in reality holding a magazine slapping someone in front of him. He suddenly realized it's his mum holding the cable that cuts the connection . She was asking him to sleep and a bit pissy as the camera cuts in his room that's so messy. Then cut to the helmet in the foreground as his mum closes the door.
Sad to say this idea did not work! They said it was quite ambitious so we went on with the presentation. We thought of a shoe that changes as it adapts to its environment like say, you're in a desert, the foot wear will turn itself to sandals! We were suggested about REVERSE HUMOUR and something that's really witty!

SO IDEAS CAME BUT FINALLY, we came up with one. Like I was thinking why don't we go for a robot? that does what? maybe like your brother, to help you in need or something.

SO THE "BROBOT" IDEA came in to view and I quickly made some character designs for the idea.
I named the character Bobby, he's a small kid who's got a "bro" who kind of helps him to do different stuffs like clean his mess, help him tight corners with bullies, and etc.

HDRI + LOOK DEV'T TECHNICAL JOURNAL

LOOK DEVELOPMENT OF MIA MATERIAL IN B4DA55

and HDRI settings


1. Simply Plug In your HDRi 

- with Final Gathering on

- Accuracy to 50

- Primary Diffuse Scale to 2

- Color Gain (HDRI=3)

- Enable Default Light OFF

First of all, let's have the basic understanding of mia material parameters: http://download.autodesk.com/us/maya/2010help/mr/shaders/architectural/arch_mtl.html#parameters

"The mental ray mia_material is a monolithic material shader that is designed to support most materials used by architectural and product design renderings. It supports most hard-surface materials such as metal, wood and glass. It is especially tuned for fast glossy reflections and refractions (replacing the DGS material) and high-quality glass (replacing the dielectric material)."  

Basically in our example here we're going to be tweaking

Reflection - just how much light is being reflected in the model

Glossiness - The amount to diffuse the shininess 

Let's take a look at the first render of the torso with the specifications below.

I added a bit of roughness to tone the specular a little bit.




 i noticed that this setting is too shiny and smooth which defy the idea of our robot which is supposed to be a battle worn one. Therefore, let's tweak some of these parameters plus the adding maps to our REFLECTION AND GLOSSINESS.

LET ME EXPERIMENT on some instances of playing around with ref and glo.

R= .6

G= .4

ROUGHNESS= 1

gives you that very soft matte like texture but with a bit of specularity.

Notice that there are some grainy noise on the spec, this is because of the glossy samples, the higher the value the less it flickers but now it's evident because it is set to 8

R= 1

G= .579

GS= 75

ROUGHNESS= 1

R= 1

G= 1

ROUGHNESS=0

 R= 1

G= 0

ROUGHNESS=0

after trying out these experiments, we can now have the clear understanding of how reflectivity and glossiness affect it each other.

- reflectivity and glossiness on both power gives us the harshest spec we can ever have

- with the help of glossiness, we are able to tweak the this intensity by somehow blurring it but it varies with its samples. The higher the better, the lower , the noise is worse

- the more we tweak the differences of both, the higher render time it will get

NOW LETS PLUG IN OUR B AND W MAP ON OUR REFLECTION TO SEE THE EFFECT

COLOR PROFILE= LINEAR SRGB

ALPHA IS LUMINANCE 

ROUGHNESS = 0

 ROUGHNESS = 1

 G= .281

not much of a difference! we see that lighter parts are all gradually illuminated based on the map

LETS TRY TO PLUG IT IN GLOSSINESS!

we see that kind that matte-ish carbon like effect

ROUGHNESS= 1


LETS PLUG IN BOTH!

this is what we are looking for! to give that extinct looking metal that has been battle scarred! I also kind of rotated the HDR lighting so we can have a better illumination on what is going on

but.. let me just try to take out the LINEAR in the color profile of the map for both ref and glo and see how it goes..

 A very close relationship with the final but this one is a bit darker? i guess it's because of gamma issues.

NOW LETS PLUG THE BUMP! 


this one is ample, bumping out the scratches gradually.

 

BUT! FOR THE FINAL TORSO, WE ENCOUNTERED SOME PROBLEMS WITH THE DISPLAY WHICH IS VERY IMPORTANT!

- remember that enable color management to be ticked with sRGB to Linear

- on your render window - right click- display - color management

this will give us the REAL output of our render.

Render the sequences in .exr formats\


CHEERS!!

 

Monday, 17 March 2014

WEEK 2 - CONTINUED MATTE PAINTING TECHNICAL DIARY PART II

MATTE PAINTING RESEARCH / TECHNICAL DIARY

CONTINUATION 

The second part of the matte painting test with the issues I found and solved.


Wrapping it up, i would like to share this other test that I did but it's not so polished, just trying out the method...

 rough karate scene with no CC and final composite..