Saturday, 8 February 2014

Reflection Week 5 - Sound Design

WEEK 5 

SOUND DESIGN

There's as lot of things i learned this week but we had a recap of the forms of narratives. It's not much of this week's topic but I like the idea of knowing them as they are equally important.

There 2 forms of Narrative,
Restricted is you are only limited of the information that is given to you as you see it on screen
Non-Restricted shows you the bigger picture of things whereby the character doesn't know what's happening but you already have seen it.

Moving on to the the sound design.
I was amazed by the point called "sound is nearer than visual"
cause it's seems pretty straightforward when you read it but actually it's a very deep phrase that ought to know. Basically everything that you watch is distant from you, you get that visual nearness or farness from the screen but sound is the closest to you. I get this imagery in my head that I was sitting in a cinema three rows from the front, and you can't help that this film won't really work out if there's no sound but the beauty of a film is magnetized to us as audience by the naturality of the sound it produces.
Another experience I would like to point is whenever I was working with two monitors at home. I play a movie and use the other monitor to work. I can't really keep myself from gazing to the film cause it will be a distraction but as I work, I slowly get the picture of what's going without looking at it because of the sound.

We learned about diegetic or non diegetic, it's about the sound from the screen and sounds only for us to hear.

We learned about types of sound like speech, sound fx and music. Moreover, we were also taught how to balance all these types in a type of film. For example an action sequence, sound fx is dominant than speech and music. This is useful cause all kind of made sense when watching movies like iron man, we saw the sound evolution from slow to fast or from soft to loud.

We also learned of dimensions of sound like rhythm, fidelity, space and time.
Let me take rhythm for example, it's about matching the movement on screen to the music. We saw the mickey mouse cartoon show and you can see his movements really syncing to the music and fx going on.

Sound can create contrast.
One example will be,
on screen image with offscreen sound
- illusion that the world is  beyond frame
like you saw a cut whereby the camera was facing a man talking and then the next cut is the woman 2 floors above yet the man is still speaking but in a muffled sound. It shows depth and extension.

Overall, the lesson today was a lot to take in and is not yet done :) but actually is pretty interesting

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